Well, it's been quite a time since I posted a news update.
I've been very busy, both with my current job, as well as working on the emu.
Although I wanted to make a new DuoS DSEMU release a few months ago, I didn't want to just release a fixed version, but something that might show some real improvement over the last beta.
So far, I remade the entire settings interface, fixed sound issues, added support for compressed files, fixed a lot of games... and made a Windows 8 RT (yes, for tablets) compatible version.
Windows version release is being delayed because I really want it to be perfect, and as far as possible, definitive, in order to be able to focus on other platforms. For that, I really want to thank our users for their patience and support.
As for real news, DuoS DSEMU will, next year, come in two new flavours: iPhone and Windows 8 RT.
Windows 8 RT version is working well so far, and although it supports no sound and has lots of graphics problems, it is almost playable on the emulator (yes, I do not own a Windows 8 tablet, so I haven't been able to test it for real yet).
iPhone (IOS) version codebase, on the other side, is pretty different from Windows 8 RT version. In WinRT I was able to keep most of the code, and only having to remake stuff related to interface, graphics rendering, sound output and such... but not on the emulation engine themselves, except for the Dynamic Recompiler.
iPhone (IOS) version runs extremelly slow... I mean REALLY slow on my iPhone 3G, and doesn't run at all with the IOS simulator in Mac. I expect its performance to be a lot better on an iPad (which I don't own) or iPhone 5. Currently it has no sound, and it's NOT using any kind of accelleration such as OpenGL or Dynamic Recompiler.
Anyway, please, don't expect any release very soon, except maybe for Windows version (which I want to finish ASAP) during the begining of this coming year.
Please do not ask for an Android version yet, iPhone is being quite difficult by itself so far, also I do not own any Android device where to test or develop with.
I, again, want to thank all the people who provided me with feedback needed to fix the emu for its next, and hopefully definitive, release.
Also, I want to give a separate and very special thanks to Angel Diez Fernandez, who was the only person, ever, to make a Paypal donation to the DuoS DSEMU project.